Greetings everyone,
I’m relatively new to UE and wanted to experiment creating a level with the landscape and foliage features. All was going well, but I noticed that, sometimes, some of the foliage is completely dark as if it were in complete shadow. I just created a map with the openworld template (eliminating the existing landscape to replace it with the new one which I generated through an imported heightmap). I tried disabling “Cast shadows” on the lights and the problem persisted. All materials for the foliage are double sided. I even tried enabling nanite but it didn’t fix it.
Does anyone have a solution? Thanks in advance
