Hello everyone, my team and I are creating a game for mobile platforms, a couple of months ago we moved to ue5, and faced a serious build problem for ios. After the build, the foliage does not behave correctly, and it is the one in which the worldpositionoffset is disabled, and where it is, for example, grass - everything is in order, can someone help? Thanks in advance!
Hi, have same problem. Did you find any solution? Maybe Unreal Engine bug?
I have a similar problem with a spline mesh. I work in a source engine from GitHub. Everything works in the editor itself, but the texture flickers in the assembled IOS project. Looks like a texture rendering issue. Haven’t been able to fix it yet, I hope Epic Game can help with that.