I’ve created custom plant model, it’s just a mesh at the moment, I can’t find any information about how do I make it affected by wind in UE4.
I’ve tried speedtree and this works great. But I would like to know how do I do export from 3ds max to UE4 so this model will be affected by wind?
Do I need to add some bones and skin mods? I just have no idea where to start with it.