Foliage model to UE4

I’ve created custom plant model, it’s just a mesh at the moment, I can’t find any information about how do I make it affected by wind in UE4.

I’ve tried speedtree and this works great. But I would like to know how do I do export from 3ds to UE4 so this model will be affected by wind?

Do I need to add some bones and skin mods? I just have no idea where to start with it.

Material shaders. Have a look at some of the content examples or the kite demo. All on the epic games launcher.

Two ways how you could do it: :slight_smile:

Thanks guys, it looks good