Foliage Mode causes random invisible assets

Reference ID

c8451d10-45b2-c5c8-4cbb-aaa48fde6943

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

World Building

Summary

When using Foliage Mode, a various amount of assets will be invisible and keep collision, despite being visible in the editor

Steps to Reproduce

Use foliage mode, place quite a few assets that have collision, some will be invisible compared to editor

Expected Result

All assets placed using foliage mode should be visible in game

Observed Result

Not all assets are visible when using foliage mode

Platform(s)

windows

Island Code

6531-4403-0726

Additional Notes

In island code above there’s a bunch of trees that were placed using foliage mode, a lot of them are now invisible in key locations with collision still there confusing players

FORT-737378 incident has been created. Status is ‘Needs Triage’.

Vouch. I found a super NICHE issue with the Foliage placed actors that caused invisible collision in our World Zone Wars map. Basically, if a player used a ‘Floor’ build piece, it would DESTROY the foliage even though it’s indestructible. No other building piece, like stairs/cone would cause this problem. And when it broke the foliage actor, it would create an invisible collision

The team is working on repro for this! The thread should update when it’s moved on to the next step in the process.

We had this issue for about 9 months. Recently, we figured out that fortnite props were the culprit. If you have fortnite props on or close to your foliage, it causes them to disappear. I think it’s because of the way they’re used in br. They don’t want grass going through their floors, so they have it coded that foliage near the props dont show.

As an additional note, fortnite props are the culprit. When they’re close to the foliage it causes them to dissappear.

Would like to add that this is still an issue and is very detrimental to projects.