- Has anyone successfully gotten Start Culling in foliage to work?
I’ve setup the PerInstance Vertex node, into multiply with the foliage alpha- both into Opacity. Doesn’t seem to do anything.
- When viewing SpeedTree assets in the Asset Viewer they tend to have a ton of materials for each LOD, even when they aren’t drawing for that LOD. Is this a performance hit and how can I correct this without the SpeedTree modeler?