Hello everyone!
PROBLEM:
I found a lumen shadow(or other reason) problem in my forest project, it’s different with the distance shadow cull problem, when my camera fly through forset by fast speed, the tree leaf are in black status, if i stop play, the black fade out in 2-3 second, everything go normal(black dispear).
MY PROJECT SETTING:
1.use lumen for global illumination(ultra dynamic sky)
2.the scene with a volume fog
3.the qulity setting is cinermatic
4.the tree is nanite geo, and scatter by PCG and foliage tool. (download Megascans Trees:European Beech and Megascans Trees:European Hornbeam)
5.fps set to 60
MY SYSTEM:
window 10
unreal engine 5.3
CPU:7980X
GPU:geforce RTX 3060 12G
RAM:64G
How to fix this problem? I have try many mathod, and these make me crazy, so anyone found this and solved it?