Is there an equivalent to r.StaticMeshLODDistanceScale
that works with foliage?
I have tested it out and it does not work for foliage.
I have a bunch of trees placed as foliage and I would like to be able to control the LOD distance scale via a console command so that I can scale it differently based on graphics quality settings (high, medium, low).
If not, can anyone point me in a direction in the code base to get started writing one?