Foliage is ignored in HLOD

Hello,
I’m currently making some research on how to use the World Partition system for my Open-World game.

Now I’m kinda stuck at the point, where I have to Build HLODs for the world (currently a test level)
The HLODs are generated for the terrain (landscape) and placed static actors, but the Foliage seams to be ignored.


All the Foilage has this checkbox active.

Currenlty I’m using unreal 5.1.

Edit:
Nervermind, I had to reapply the foliage settings to all the other instanced using the reapply mode.

me too,PCG static mesh swpaner alway have this problom

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