Foliage Instance Placement Control

I have a terrain which needs among other things sticks scattered around to give a grungy appearance. The sticks I’m using are basically cylinders in terms of bounding shape. The problem I’m running into is that I’m stuck with only one side of the stick being in the upward position and visible. Ideally I’d like for me to be able to randomly rotate the stick about its axis so that the other side is sometimes visible. Being able to do that would allow the terrain to look less repeated and more lifelike. Is there a way to do this?

You can specify a ‘Random Pitch Angle’ in the foliage instance parameters. That should be what you want.

the random pitch angle is nice. But it doesn’t let me control the axis that I need. Imagine a long straight stick laying on the ground flat, I want to be able to rotate the stick randomly about its axis that runs through the length of it.