Foliage Instance Pivot Problem!

Hi, I enabled nanite and my foliage instance pivots have moved far away and in some cases stopped responded to any transform. Has anyone experienced this? Any ideas? Ideally I’d keep nanite on. Cheers

Hi, it’s still Nanite :slight_smile:

Hey, so there’s no solution for this? A bug?

Turn off Nanite on the mesh! :slight_smile:

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Ah but if i do this it becomes invisible in path tracer at long distances. I’m not entirely sure why that is? Doesn’t seem to be culling as also invisible in renders via movie render queue - which temp removes culling. Though perhaps only to a certain distance?

I guess instead I could just disable nanite when i need to transform foliage instances. But not ideal.

This is what I meant :slight_smile:

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