Hi UE hivemind, please help:
I’m using the Foliage tool to place some quixel assets on a map and its absolutely crushing my fps.
so I’ve got the static mesh foliage instances in the menu, I brush them in, they seem fine. Dead Broom Brush asset from Quixel. Not super extravagant, though LOD 0 has 290 vertices.
I have a chair in for reference, just paint a number of them in.
And cover a large area (chair really small on right). I get a few thousand down.
All good, fps fine. I zoom around, preview in game mode, not bad.
So I add another static mesh foliage to add variety. It’s similar but with only 50 or so vertices in Lod0
I paint the same area, things start really dragging. I cover the same general area with grass, again, this is pretty sparse compared to what I’ve seen in some maps, and I’m running on a rented 10900X with an RTX 2080Ti now, fps is 120 usually in editor, and 100+in game, however fps drops to 50-60fps in game whenever I get anywhere close to grouped foliage.
I haven’t even covered the map with anything else at this point. Am I going about this incorrectly or missing some part in the setup?
I’ve seen other projects on tutorials overflowing and brimming with flush, waving verdant growth and I’m getting absolutely pummeled on spreading some dead plant around.
currently I’m using:
Static Mesh Foliage instancing,
No shadows on the foliage, direct or static,
culls not too far away.