Is it currently possible to create foliage groups or folders that allow me to organize the foliage types that are within the foliage paint window (where the foliage types can be selected).
Hoping to streamline foliage placement by having different groups for different uses, allowing for easy selection of multiple sets of foliage types. If this isn’t possible is there somewhere I can set this as a feature request?
There is a feature request in for this, UE-2107. Thank you for your suggestion. There is currently no timeline for when this feature will be implemented, however, as the developers are currently focusing their efforts on high-priority crash and showstopper bugs.
It’s still in our database, but has been marked as backlogged due to the fact that the developers are currently focusing their efforts on high-priority issues such as crashes and blockers. There is currently no timeline for when a fix will be released.
This would be such a useful feature to have, to be able to save groups or sets, we often paint foliage, trees, people & other props into large scenes and being able to have a set to spray would speed things up immensely. Currently, have to turn on/off different foliage types to do this.
I have a great open world level and tons of foliage to paint to. Although I have very strict paint groups to populate my scene, the time to select appropriate meshes from the giant list is a nightmare. One wishes very simple things before all that real time cinematography tools. Just a simple feature to group foliage. It shouldn’t be that hard.
Since it’s 2021 here’s a redneck workaround. Make subfolders of your desired groups and then just remove all and replace as needed for each group. It’s a pain and not as effective as working subcategories in engine, but it works much better than scrolling through and checking boxes.
This actually seems very viable… At first I didn’t think that the saved settings would remain after removing and reimplementing foliage assets into the foliage painting tool, but after changing, removing and then readding one of my tree’s I have found that this could work quite nicely. I also tested whether the tree would maintain its settings after moving it into a new folder and it did. The only downside that I can see to this method is if you want to different brushes to use some of the same meshes you will end up having duplicates taking up space (ie; both a spuce forest and beech forest having ferns in their folders, ect…)