I created some Ground Cover assets using Speedtree and Atlas Scans. ![]()
More Renders: ArtStation - Foliage - Ground Cover
speedtree Foliage #Vegetation #unrealengine
I created some Ground Cover assets using Speedtree and Atlas Scans. ![]()
More Renders: ArtStation - Foliage - Ground Cover
speedtree Foliage #Vegetation #unrealengine