This is my first post and my question is fairly beginner/intermediate. I have been using unreal for about a half of a year and have a decent amount of knowledge but there are still many things I don’t know. I am creating a farm/cornfield for a client in which the player spawns and the teleports down a path and ends in the center of the cornfield surrounded by corn. I am using a few different corn models and I have used the foliage painting tool to create the field but when I test in vr I have slowdown on the frame rate and the corn is not projecting a proper shadow. Is there a way to reduce the drop and have a proper shadow on said foliage? I have not tried forward rendering yet but I have tried overriding the lightmap’s on the corn but I still cannot achieve both. Also is there a quick way to add a bit of movement on the corn as if there is a slight breeze? Any advice would be greatly appreciated!