I’m having an issue where the foliage in my scene shows correctly in the viewport, but the moment I hit render half of it dissapears. I have tried using commands to force all LODs to 0 (including foliage), I have tried increasing engine warmp up count, I have tried game overrides for forcing LOD 0, I’ve changed mipmap settings in textures, I’ve changed usable LODs from 5 to 1 in the mesh properties, even adjusted the culling distance in the foliage tool - ALL with NO luck or progress.
Any help is much appreciated, been pulling my hair out for weeks trying to figure this out!
Using Megascans assets with fully up to date UE5 & a PC that can easily handle what I’m trying to do.