So my problem is this:
I created a short palm tree in Blender today. The leaves are just images with alpha transparency, and some wind has been applied to them inside ue4.
When i manually put my tree into the scene, dynamic shadows are working without any problems after building lightning.
But when i use foliage mode and try to populate my terrain with these trees, and build lightning, the foliage instance does not render any shadows. I can only use static shadows and they are too ugly.
Here is an image of the problem. Manually put trees are in the left, foliage instance is in the right:
UV OVERLAPPING HAS BEEN FIXED, so don’t pay attention on that. It did not solve the problem though…
So what can i do the get shadows working?