Foliage Disappears when rendering


I am new user of Unreal Engine 5. I am going to render a movie for the architecture project with UE5 for the first time.

Foliage is very important for the visualization so I tested but I can see when the camera moves far from the trees the shadows and leaves disappear which makes UE5 useless for Architectural rendering.

As I told you I an new user so I have no knowledge. I searched the Youtube and tried everything I can do but nothing worked. I adjusted LOD, Culling setting, tried some command like

r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
r.ScreenPercentage 200
r.forceLOD 0
foliage.forceLOD 0

But nothing worked. I also tried movie qeue render but all the same.

What I want is very simple. All the trees should look the same no matter how far the camera is. All the trees should show the leaves, shadows even from very very far distance.

Is there a way to do this? Again all the trees should show the leaves, shadows, and everything.
If there is any expert of UE5 please help me! Thanks,

Hi, did you find a solution to this? I’ve had the same problem.

There are 4 places where you have to look. The first are the meshes themselves. They have LODs, simplified versions that are used when the camera is further away. You can change the distances for when the LODs are used or disable them altogether.
Then there is the opacity clip mask (or similar named) that you can change if the leaves disappear over distance. It’s in the material for the leaves.
Finally the foliage tool has it’s own culling settings. You may want to change them too. There are also optional cull distance volumes but I doubt you’re have them in your scene.
From all those settings the most aggressive value will be used.

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Thanks S-Dot, I will look in these places for my problem.

same issue but a bit more extreme. they disapear relatively close to camera and disappear at frame 40 but only on render. i tried to do a re render, the rocks werent there at the beginning but appeared forty frames in?!