Hi!
My foliage disappears when I move away from the foliage’s center.
Check this video to see the problem
[- YouTube][1]
I’ve tried it in versions 4.14.3 and 4.15
This doesn’t happen in an empty project, but I haven’t been able to find the reason for it, after a whole day of googling and testing.
Tree mesh in video has two materials.
- Trunk has diffuse and normal
- Branches have same with opacity mask
Foliage Tool Settings in video
I also changed height min and max to 0. I tried light map resolution 8,16 and 32.
I have tried:
- Modifying tree UV’s
- Changing tree’s polycount
- Modifying tree’s textures
- Using LODs and no LODs
- With and without a cull distance volume
- Different meshes in foliage tool
- Various amounts of foliage
Sometimes it only happens after saving, but usually it happens instantly.
I haven’t encountered this with another project, which has large amount of foliage.
UPDATE
- Tried packaging game. Problem persists.
- After updating project to 4.15, building the project gives +5000 lighting problems, which didn’t occur in version 4.14.3.
- UE4 claims that almost all of my models have wrapping UV’s, which they don’t. I even checked most of them this morning.
- Will try migrating whole maps to fresh project, but let’s see how it works for c++ project.
UPDATE 2
- Re-Unwrapped bunch of models
- Migrated maps to a new project without code.
- Used various meshes with foliage tool and pressed build
Results
False wrapping UV’s error x 500. Foliage disappears immediately after saving project, but becomes visible when camera is center of foliage cluster. Problem occurs in game mode.
Is anyone having similar problems? I need some advice, because I don’t want to redo my project from scratch…