Foliage disappearing when using Procedural Foliage Spawner

Anyone ever run into this when using procedural foliage spawner?

It’s just displaying the shadows…
I’ve tried replacing the foliage actor with a box and it works fine it’s like it’s running into a limit somehow, I need to disable that limit:) If I set seed steps to 2 instead of 3 I get this just shadows.
so it’s definitely hitting some limit, whether it’s static meshes instances or poly count. I cant find out how to disable either
I’ve been images of huge forests, so I don’t think I should be hitting this kind of limit with lower res foliage

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