Foliage disappearing in split-screen

Hey Harth! I actually just managed to fix it a few weeks ago after giving up for months on it, so thank you for reminding me to come back here and mark it complete. I solved it by going to Project Settings > Rendering > Culling > Unchecking the box for “Occlusion Culling”. This does however prevent your game from culling anything ever, so it wasn’t a huge issue for my game which is low poly with no textures, but it might cause issues for projects with a higher graphical fidelity.

Hope that helps!