Hello, i made a weird operation in UE4. honestly i don’t know exactly what i did. i did something like toggle level visibility, undo, redo. or something more or less like that. the result was my current level got messed up. like it happens often when i do these weird manips in world composition. i get my tile to be moved somewhere on the world composition map. I found a trick to get the tile back when it happens. I simply load the first map i created in world composition. when i do this, for some reason the messed up tile goes back to its correct location. The thing i had today, i was working on the foliage of the level. so when the ‘mess’ happened i did the thing and the tile got back. But, not the foliage. my foliage tab is still showing the trees i planted, but they are not showing up. I suspect the trees to be somewhere on the map. but the thing is the map is huge, really huge, so finding them back is like searching a needle into a haystack. I need help. i’m pretty stuck. i don’t want to delete my foliages. As most are also used on the other tiles. culling is ok, foliage toggled in advanced too. I need help or to find back my foliage, or to delete the problematic level trees without having to redo the foliages of the other tiles