Hello Unreal community, I’m having quite an annoying problem. Currently I’ve been setting some foliage along my scene, but for some reason it keeps disappearing with the further I go, and I don’t want that. Culling are set to 0 so there’s no reason for it to happen. How can I fix that?
I would check you lod setting for the foliage. Also some recommended the command foliage.forcelod 0. Best of luck
Also check if your foliage is using a PerInstanceFadeAmount node in its material. This is discussed in a UE4 Livestream called Getting Started with Landscapes Materials and Foliage at 10:23.