Foliage disappear with distance

Hello Unreal community, I’m having quite an annoying problem. Currently I’ve been setting some foliage along my scene, but for some reason it keeps disappearing with the further I go, and I don’t want that. Culling are set to 0 so there’s no reason for it to happen. How can I fix that?

I would check you lod setting for the foliage. Also some recommended the command foliage.forcelod 0. Best of luck

Also check if your foliage is using a PerInstanceFadeAmount node in its material. This is discussed in a UE4 Livestream called Getting Started with Landscapes Materials and Foliage at 10:23.