Hey, so the whole foliage culling distance thing is great, but I was wondering if there was a way to optimize the shape?
Typically it forms a circle of foliage, or grass in my case around the player - but in my game the camera is always facing forward, so you can’t really see anything behind the player. In other words I don’t need to render any grass behind the player. Like a half circle would work better than a full one.
Is there anyway to achieve this? Thanks