Foliage bending for multiple spawned actors?

I am trying to implement foliage bending for grass meshes and have already come across this thread

The method in the above thread works great for a single character, but becomes insanely tedious for multiple characters especially if they are spawned at runtime.

Assuming that the feature is a core gameplay element, Is there any other method or inbuilt functionality that I have overlooked that allows for foliage bending for multiple spawned characters?

I stumbled across touch bending using distance fields… and it works like a charm for my use case.
Here’s the link for anyone interested