Hey everyone.
Does anyone know how to fix invalid foliage after moving a level?
What’s the correct way to move a level/instanced foliage actor?
Scenario: When you make levels, they usually share the same starting location.
If you add different levels into a level, you would have to move them to build the world you have in mind. But I noticed that after you move a completed level to another location, the foliage becomes invalid and you can no longer edit it.
I made a video to explain this problem using a new project.
I find no logic in this behavior. It makes sense to me that foliage actors take landscape/meshes as parents and attach to them even if you move the landscape/mesh.