Foliage Assets Render Incorrectly on map controllers

Reference ID

2bbc12a2-4047-d799-a271-cc895e534f0f

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Some foliage assets, such as Apollo RedAlder Trees, DarkPines, etc use their imposter meshes when an image is captured with the map controller but the Imposter mesh is facing the wrong way.

Steps to Reproduce

Use A Map controller zoomed out enough to lower the LOD of the foliage assets

Expected Result

The Imposter mesh is facing the camera

Observed Result

Foliage Imposter mesh facing the middle of the map.

Platform(s)

windows