Since HISM doesn’t work with baked lighting (on the device), I figured I’d try having 1 dynamic direct light, just to see if it helps/works (from what I understand HISM should absolutely work with dynamic lights). Turns out dynamic lighting doesn’t work on Gear VR at all. Even if I wanted to have non-shadow casting dynamic direct light to bring up normal maps to life on movable objects, I can’t.
Next thing is foliage. I used it to paint some rocks on my terrain. Works fine in PIE (ES2, SM5), but not on the device. Why?! (I am guessing same story as with HISM - PC and consoles fully supported, including VR; perhaps mobile supported, but mobile VR as Gear VR doesn’t seem to be)
In the Editor:
Full: https://s31.postimg.org/3sdl43qtn/ue4_gearvr_foliage_PIE.png
On the device:
Full: https://s32.postimg.org/de98o28w5/ue4_gearvr_foliage_Device.jpg