Summary
Hello forum,
you can not have those folder names within your sharedassets folder:
material
mesh
texture
Because they seem to be reserved by the system. I was getting those errors:
C:/Users/User/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/MyProject/Assets/MyProject/MyProject.assets.verse(3,61, 3,69) : Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.material or Verse.org.Assets.material
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.mesh or Verse.org.Assets.mesh
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.texture or Verse.org.Assets.texture
The assets digest could not be generated. Please ensure that your imported assets do not have names that clash with existing Verse symbols.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- create a new map
- create a folder named material in “All/MyProject Content/MyLevel_sharedassets”
- Import an asset into that folder (I’ve used an *.obj file with drag and drop)
- Errors occur
Expected Result
No errors occur.
Observed Result
C:/Users/User/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/MyProject/Assets/MyProject/MyProject.assets.verse(3,61, 3,69) : Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.material or Verse.org.Assets.material
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.mesh or Verse.org.Assets.mesh
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.texture or Verse.org.Assets.texture
The assets digest could not be generated. Please ensure that your imported assets do not have names that clash with existing Verse symbols.
Platform(s)
PC (Windows 11)