Folder names impossible

Summary

Hello forum,

you can not have those folder names within your sharedassets folder:
material
mesh
texture

Because they seem to be reserved by the system. I was getting those errors:
C:/Users/User/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/MyProject/Assets/MyProject/MyProject.assets.verse(3,61, 3,69) : Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.material or Verse.org.Assets.material
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.mesh or Verse.org.Assets.mesh
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.texture or Verse.org.Assets.texture
The assets digest could not be generated. Please ensure that your imported assets do not have names that clash with existing Verse symbols.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  • create a new map
  • create a folder named material in “All/MyProject Content/MyLevel_sharedassets”
  • Import an asset into that folder (I’ve used an *.obj file with drag and drop)
  • Errors occur

Expected Result

No errors occur.

Observed Result

C:/Users/User/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/MyProject/Assets/MyProject/MyProject.assets.verse(3,61, 3,69) : Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.material or Verse.org.Assets.material
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.mesh or Verse.org.Assets.mesh
Script error 3588: Ambiguous identifier; could be myname@fortnite.com.MyProject.MyLevel_sharedassets.texture or Verse.org.Assets.texture
The assets digest could not be generated. Please ensure that your imported assets do not have names that clash with existing Verse symbols.

Platform(s)

PC (Windows 11)

This is probably intentional, As “material”,“mesh” and “texture” are words used by verse to refer to the asset types and thus cant be used (Similarly how you just cant make a variable named int or string)

Thanks for the info.
It would be an easy thing for the devs to prohibit the user from creating folders with a reserved name and it would have saved me a lot of time.