Summary
Actors have a variable [actor:array] to communicate (button opening door kind of thing). The actors I have in a folder called “C+E=See” are unable to be referenced to.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Create a folder called “C+E=See”; create an a Blueprint>Actor inside; create variable for “actor object reference” and make it an array; make the variable “instance editable”, “blueprint read only” and “private”; compile save; copy and paste the BP in a different named folder/the content folder; in a empty level place the actor in the “c+e=see” folder and place the copied actor from the different folder. You may also put a cube in the level/viewport. Select either BP in the viewport and in the details panel try to assign an actor to the variable. Both the cube and the BP from the “standard” folder will be selectable and will be kept as selection, but anytime the BP actor from the C+E=See is picked as reference, the field will remain empty.
Expected Result
It should be possible to select the actor in the folder just like any other actor.
Observed Result
It’s highly possible the name of the folder is what is causing this issue. Either that or my project have some other form of corruption.
Platform(s)
A computer running unreal engine 5.3.
Island Code
1234-1234-1234
Additional Notes
Sorry if anything is incorrect or unclear.