Folder/Directory make an actor unable to be referenced.

Summary

Actors have a variable [actor:array] to communicate (button opening door kind of thing). The actors I have in a folder called “C+E=See” are unable to be referenced to.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Create a folder called “C+E=See”; create an a Blueprint>Actor inside; create variable for “actor object reference” and make it an array; make the variable “instance editable”, “blueprint read only” and “private”; compile save; copy and paste the BP in a different named folder/the content folder; in a empty level place the actor in the “c+e=see” folder and place the copied actor from the different folder. You may also put a cube in the level/viewport. Select either BP in the viewport and in the details panel try to assign an actor to the variable. Both the cube and the BP from the “standard” folder will be selectable and will be kept as selection, but anytime the BP actor from the C+E=See is picked as reference, the field will remain empty.

Expected Result

It should be possible to select the actor in the folder just like any other actor.

Observed Result

It’s highly possible the name of the folder is what is causing this issue. Either that or my project have some other form of corruption.

Platform(s)

A computer running unreal engine 5.3.

Island Code

1234-1234-1234

Additional Notes

Sorry if anything is incorrect or unclear.