Foilage Texture Glitcing Issue UE-5

Im having this weird texture glitch when rendering in path tracing mode. Raytracing turned on.

I turned on evaluate world position offset but still no luck.

Looks like a LOD problem. Check your LOD meshes or delete or disable them for a test.

Hey Macler,

Thank you for the reply!

I found this video here which solved the problem!, it was the WPO I just needed a few more steps.

I had to make a blueprint then transfer that to a foliage actor referencing the original foliage mesh. seems to be a bug with the foliage actor maybe.

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Nice, Thanks for the info!