Im having this weird texture glitch when rendering in path tracing mode. Raytracing turned on.
I turned on evaluate world position offset but still no luck.
Im having this weird texture glitch when rendering in path tracing mode. Raytracing turned on.
I turned on evaluate world position offset but still no luck.
Looks like a LOD problem. Check your LOD meshes or delete or disable them for a test.
Hey Macler,
Thank you for the reply!
I found this video here which solved the problem!, it was the WPO I just needed a few more steps.
I had to make a blueprint then transfer that to a foliage actor referencing the original foliage mesh. seems to be a bug with the foliage actor maybe.
Nice, Thanks for the info!