Something that’s been really bugging me on UE4 is that fog doesn’t get reflected on SSR. I thought that’s just how they designed, but I noticed that when I change the AA technique to Temporal AA the fog now get’s reflected.
I remember disabling TAA long ago as I highly dislike it (a lot of ghosting and completely stopping every material motion from far away).
Is there a workaround to reflecting fog with FXAA?
Another issue I have with the fog is that it appears to render under translucent materials as water, which leaves a sharp line in the horizon and makes pools stick out like a sore thumb on the distance.
Maybe I’m missing something here?