Fog doesnt work in low-medium scalability anymore

Summary

Fog doesnt work in low-medium scalability anymore. Breaks all experiences that rely on it to spawn content or hide render popping.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Place a day sequnce device and enable fog then up the density and opacity till you get a really foggy scene
Switch scalability in UEFN to either low or medium

Expected Result

Fog or a fog card is seen, and the result imitates the high scalability settings

Observed Result

There is no fog and you can see through in the distance

Platform(s)

pc

FORT-963890 is now ‘In Progress’! Our team is actively working on it!