Summary
Fog doesnt work in low-medium scalability anymore. Breaks all experiences that rely on it to spawn content or hide render popping.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Place a day sequnce device and enable fog then up the density and opacity till you get a really foggy scene
Switch scalability in UEFN to either low or medium
Expected Result
Fog or a fog card is seen, and the result imitates the high scalability settings
Observed Result
There is no fog and you can see through in the distance
Platform(s)
pc