Hi Gregory, I did try that and with higher values than that, but unfortunately no fog 2D plane gets created on medium/ low like it used to (volumetric fog does work correctly as you said, its the fallback that doesnât which is like a 2D plane in front of the player), which flagged to me a different behavior than before. Before I was never able to see in the distance to this extent. I am using Day Sequence Device with the following settings:
FixedTime = 0
{
âTaggedâ: [
[
âEnableSunComponentâ,
âTrueâ
],
[
âSunlightIntensityâ,
â5.000000â
],
[
âSunlightColorâ,
â(R=0.392863,G=0.360710,B=0.406250,A=1.000000)â
],
[
âSunlightColor.Râ,
â0.392863â
],
[
âSunlightColor.Gâ,
â0.360710â
],
[
âSunlightColor.Bâ,
â0.406250â
],
[
âSunlightColor.Aâ,
â1.000000â
],
[
âEnableSunFlareâ,
âFalseâ
],
[
âSunlightRotationZâ,
â0.000000â
],
[
âSunlightRotationXâ,
â0.000000â
]
]
}
{
âTaggedâ: [
[
âEnableFogComponentâ,
âTrueâ
],
[
âFogDensityâ,
â2.000000â
],
[
âFogColorâ,
â(R=0.229167,G=0.229167,B=0.229167,A=1.000000)â
],
[
âFogColor.Râ,
â0.229167â
],
[
âFogColor.Gâ,
â0.229167â
],
[
âFogColor.Bâ,
â0.229167â
],
[
âFogColor.Aâ,
â1.000000â
],
[
âFogHeightFalloffâ,
â0.100000â
],
[
âFogDirectionalInscatteringColorâ,
â(R=0.666667,G=0.481005,B=0.302083,A=1.000000)â
],
[
âFogDirectionalInscatteringColor.Râ,
â0.666667â
],
[
âFogDirectionalInscatteringColor.Gâ,
â0.481005â
],
[
âFogDirectionalInscatteringColor.Bâ,
â0.302083â
],
[
âFogDirectionalInscatteringColor.Aâ,
â1.000000â
],
[
âFogMaxOpacityâ,
â1.000000â
],
[
âSecondaryFogDensityâ,
â1.000000â
],
[
âSecondaryFogFalloffâ,
â0.500000â
],
[
âSecondaryFogOffsetâ,
â1.000000â
],
[
âSunlightVolumetricScatteringâ,
â1.000000â
]
]
}
{
âTaggedâ: [
[
âEnableSkylightComponentâ,
âTrueâ
],
[
âSkylightIntensityâ,
â5.000000â
],
[
âSkylightColorâ,
â(R=1.000000,G=0.795719,B=0.564340,A=1.000000)â
],
[
âSkylightColor.Râ,
â1.000000â
],
[
âSkylightColor.Gâ,
â0.795719â
],
[
âSkylightColor.Bâ,
â0.564340â
],
[
âSkylightColor.Aâ,
â1.000000â
]
]
}
{
âTaggedâ: [
[
âEnableSkyAtmosphereComponentâ,
âTrueâ
],
[
âEnableSkyboxComponentâ,
âTrueâ
],
[
âSkyGradientBlendâ,
â1.000000â
],
[
âSkyGradientLowColorâ,
â(R=0.057943,G=0.102038,B=0.125000,A=1.000000)â
],
[
âSkyGradientLowColor.Râ,
â0.057943â
],
[
âSkyGradientLowColor.Gâ,
â0.102038â
],
[
âSkyGradientLowColor.Bâ,
â0.125000â
],
[
âSkyGradientLowColor.Aâ,
â1.000000â
],
[
âSkyGradientMidColorâ,
â(R=0.007090,G=0.035268,B=0.098958,A=1.000000)â
],
[
âSkyGradientMidColor.Râ,
â0.007090â
],
[
âSkyGradientMidColor.Gâ,
â0.035268â
],
[
âSkyGradientMidColor.Bâ,
â0.098958â
],
[
âSkyGradientMidColor.Aâ,
â1.000000â
],
[
âSkyGradientHighColorâ,
â(R=0.003732,G=0.039256,B=0.140625,A=1.000000)â
],
[
âSkyGradientHighColor.Râ,
â0.003732â
],
[
âSkyGradientHighColor.Gâ,
â0.039256â
],
[
âSkyGradientHighColor.Bâ,
â0.140625â
],
[
âSkyGradientHighColor.Aâ,
â1.000000â
],
[
âSunSizeâ,
â0.000000â
],
[
âSunIntensityâ,
â1.000000â
],
[
âSunColorâ,
â(R=0.906250,G=0.924099,B=1.000000,A=1.000000)â
],
[
âSunColor.Râ,
â0.906250â
],
[
âSunColor.Gâ,
â0.924099â
],
[
âSunColor.Bâ,
â1.000000â
],
[
âSunColor.Aâ,
â1.000000â
],
[
âCustomSunColorBlendâ,
â0.000000â
],
[
âMoonSizeâ,
â1.000000â
],
[
âMoonIntensityâ,
â1.000000â
],
[
âMoonColorâ,
â(R=0.906250,G=0.924099,B=1.000000,A=1.000000)â
],
[
âMoonColor.Râ,
â0.906250â
],
[
âMoonColor.Gâ,
â0.924099â
],
[
âMoonColor.Bâ,
â1.000000â
],
[
âMoonColor.Aâ,
â1.000000â
],
[
âMoonHaloSizeâ,
â5.000000â
],
[
âMoonHaloIntensityâ,
â0.100000â
],
[
âStarBrightnessâ,
â0.500000â
]
]
}
Clouds disabled
The difference as shown in the video is day and night