Hi Gregory, I did try that and with higher values than that, but unfortunately no fog 2D plane gets created on medium/ low like it used to (volumetric fog does work correctly as you said, its the fallback that doesn’t which is like a 2D plane in front of the player), which flagged to me a different behavior than before. Before I was never able to see in the distance to this extent. I am using Day Sequence Device with the following settings:
FixedTime = 0
{
“Tagged”: [
[
“EnableSunComponent”,
“True”
],
[
“SunlightIntensity”,
“5.000000”
],
[
“SunlightColor”,
“(R=0.392863,G=0.360710,B=0.406250,A=1.000000)”
],
[
“SunlightColor.R”,
“0.392863”
],
[
“SunlightColor.G”,
“0.360710”
],
[
“SunlightColor.B”,
“0.406250”
],
[
“SunlightColor.A”,
“1.000000”
],
[
“EnableSunFlare”,
“False”
],
[
“SunlightRotationZ”,
“0.000000”
],
[
“SunlightRotationX”,
“0.000000”
]
]
}
{
“Tagged”: [
[
“EnableFogComponent”,
“True”
],
[
“FogDensity”,
“2.000000”
],
[
“FogColor”,
“(R=0.229167,G=0.229167,B=0.229167,A=1.000000)”
],
[
“FogColor.R”,
“0.229167”
],
[
“FogColor.G”,
“0.229167”
],
[
“FogColor.B”,
“0.229167”
],
[
“FogColor.A”,
“1.000000”
],
[
“FogHeightFalloff”,
“0.100000”
],
[
“FogDirectionalInscatteringColor”,
“(R=0.666667,G=0.481005,B=0.302083,A=1.000000)”
],
[
“FogDirectionalInscatteringColor.R”,
“0.666667”
],
[
“FogDirectionalInscatteringColor.G”,
“0.481005”
],
[
“FogDirectionalInscatteringColor.B”,
“0.302083”
],
[
“FogDirectionalInscatteringColor.A”,
“1.000000”
],
[
“FogMaxOpacity”,
“1.000000”
],
[
“SecondaryFogDensity”,
“1.000000”
],
[
“SecondaryFogFalloff”,
“0.500000”
],
[
“SecondaryFogOffset”,
“1.000000”
],
[
“SunlightVolumetricScattering”,
“1.000000”
]
]
}
{
“Tagged”: [
[
“EnableSkylightComponent”,
“True”
],
[
“SkylightIntensity”,
“5.000000”
],
[
“SkylightColor”,
“(R=1.000000,G=0.795719,B=0.564340,A=1.000000)”
],
[
“SkylightColor.R”,
“1.000000”
],
[
“SkylightColor.G”,
“0.795719”
],
[
“SkylightColor.B”,
“0.564340”
],
[
“SkylightColor.A”,
“1.000000”
]
]
}
{
“Tagged”: [
[
“EnableSkyAtmosphereComponent”,
“True”
],
[
“EnableSkyboxComponent”,
“True”
],
[
“SkyGradientBlend”,
“1.000000”
],
[
“SkyGradientLowColor”,
“(R=0.057943,G=0.102038,B=0.125000,A=1.000000)”
],
[
“SkyGradientLowColor.R”,
“0.057943”
],
[
“SkyGradientLowColor.G”,
“0.102038”
],
[
“SkyGradientLowColor.B”,
“0.125000”
],
[
“SkyGradientLowColor.A”,
“1.000000”
],
[
“SkyGradientMidColor”,
“(R=0.007090,G=0.035268,B=0.098958,A=1.000000)”
],
[
“SkyGradientMidColor.R”,
“0.007090”
],
[
“SkyGradientMidColor.G”,
“0.035268”
],
[
“SkyGradientMidColor.B”,
“0.098958”
],
[
“SkyGradientMidColor.A”,
“1.000000”
],
[
“SkyGradientHighColor”,
“(R=0.003732,G=0.039256,B=0.140625,A=1.000000)”
],
[
“SkyGradientHighColor.R”,
“0.003732”
],
[
“SkyGradientHighColor.G”,
“0.039256”
],
[
“SkyGradientHighColor.B”,
“0.140625”
],
[
“SkyGradientHighColor.A”,
“1.000000”
],
[
“SunSize”,
“0.000000”
],
[
“SunIntensity”,
“1.000000”
],
[
“SunColor”,
“(R=0.906250,G=0.924099,B=1.000000,A=1.000000)”
],
[
“SunColor.R”,
“0.906250”
],
[
“SunColor.G”,
“0.924099”
],
[
“SunColor.B”,
“1.000000”
],
[
“SunColor.A”,
“1.000000”
],
[
“CustomSunColorBlend”,
“0.000000”
],
[
“MoonSize”,
“1.000000”
],
[
“MoonIntensity”,
“1.000000”
],
[
“MoonColor”,
“(R=0.906250,G=0.924099,B=1.000000,A=1.000000)”
],
[
“MoonColor.R”,
“0.906250”
],
[
“MoonColor.G”,
“0.924099”
],
[
“MoonColor.B”,
“1.000000”
],
[
“MoonColor.A”,
“1.000000”
],
[
“MoonHaloSize”,
“5.000000”
],
[
“MoonHaloIntensity”,
“0.100000”
],
[
“StarBrightness”,
“0.500000”
]
]
}
Clouds disabled
The difference as shown in the video is day and night