Is there anything in the Engine that serves as an “anti-Fog” area/volume?
For example, can I disable the fog for specific areas?
Like if I want the exterior to have a very thick fog but the insides of a specific house in a random spot in the map to not have it, how do I approach it? (and that if I look out the window, the fog is still visible outside)
I think the “easiest thing” would be to have trigger volumes that when entered, the fog start distance is changed. Still not the optimal solution I’m looking for, though.
Essentially, I’m looking to see if I could have a thick fog everywhere in the world, but a “volume” where this fog is nulled out.