FObjectFinder a Blueprint Actor Component in C++

I did that but I didn’t use the class directly, but UClass

	static ConstructorHelpers::FObjectFinder<UClass> PlayerPawnBPClass(TEXT("Class'("/Game/Character/BP_HeroAC.BP_HeroAC'"));
	if (PlayerPawnBPClass.Object != NULL)
		DefaultPawnClass = PlayerPawnBPClass.Object;

After you can cast it to you class type.

D.