FNE Star Wars UI: health bar binding targets missing Progress parameter on SW_MI_UI_Vitals_Health_Backplate

Summary

The Star Wars player vitals (health/shield bar) widget in /FNE_SW_UI_Assets/ has a View Binding that writes a scalar parameter Progress to the HealthBarBackplate brush. The material instance assigned to that brush doesn’t expose a Progress parameter, so a warning is logged every time the binding evaluates.

Warning: Binding ‘HealthBarBackplate.Brush ← Conv_SetScalarParameter(HealthBarBackplate.Brush, Progress, HUDPlayerInfoViewmodel.HealthNormalized)’: Material parameter ‘Progress’ not found on ‘/FNE_SW_UI_Assets/SharedAssets/MaterialInstances/PlayerVitals/SW_MI_UI_Vitals_Health_Backplate.SW_MI_UI_Vitals_Health_Backplate’.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create or open a UEFN project that uses the Star Wars UI assets (FNE_SW_UI_Assets).
Use Epic’s Star Wars health/shield bar widget, either through the native SW HUD or placed in a custom widget.
Launch Session and take damage, or just let the HUD initialize.
Check the Output Log.

Expected Result

No warning. Either the backplate material instance exposes Progress, or the binding targets the material that actually uses it (likely the fill, not the backplate).

Observed Result

The warning above is logged. The health fill still updates correctly, and the backplate stays static.

Platform(s)

PC

Additional Notes

Impact: Low. It’s log spam that hides real warnings while we debug. Creators can’t fix it because the widget and the material are both read-only plugin content.