After upgrade project to UE5.5.3 our project got crash with FGameplayTag::ToString
,
after debug for a while, turnout that the FName in FNativeGameplayTag some how got corrupted.
Example when I run console GameplayTags.PrintReplicationIndicies
to print all tag:
[2025.03.31-10.51.11:158][624]LogGameplayTags: Display: Tag Sipher.Badge.Mission NetIndex: 4998
[2025.03.31-10.51.11:158][624]LogGameplayTags: Display: Tag Sipher.Badge.Mission.CompletedMission NetIndex: 4999
[2025.03.31-10.51.11:158][624]LogGameplayTags: Display: Tag 쵮ࡒ捏汵獵潔捵彨楒桧彴桔浵獢楴正䱟晥쵴捏汵獵潔捵彨楒桧彴桔浵獢楴正剟杩瑨נ慖癬䥥摮硥䱟晥彴彁汃捩쵫慖癬䥥摮硥䱟晥彴彂汃捩쵫ע慖癬䥥摮硥䱟晥彴彁潔捵쵨慖癬䥥摮硥䱟晥彴彂潔捵쵨ܚ慖癬䥥摮硥䱟晥彴祓瑳浥䍟楬正ܚ慖癬䥥摮硥䱟晥彴祓瑳浥呟畯档٬慖癬䥥摮硥䱟晥彴片灩䅟楸쵳ڦ慖癬䥥摮硥䱟晥彴片灩䙟牯散݊慖癬䥥摮硥䱟晥彴牔杩敧彲汃捩쵫ܰ慖癬䥥摮硥䱟晥彴牔杩敧彲硁獩ݾ慖癬䥥摮硥䱟晥彴牔杩敧彲潔捵쵨ݶ慖癬䥥摮硥䱟晥彴桔浵獢楴正㉟쵄܌慖癬䥥摮硥䱟晥彴桔浵獢楴正塟ܶ慖癬䥥摮硥䱟晥彴桔浵獢楴正奟ࠞ慖癬䥥摮硥䱟晥彴桔浵獢楴正䍟楬正ࠬ慖癬䥥摮硥䱟晥彴桔浵獢楴正呟畯档ݘ慖癬䥥摮硥䱟晥彴桔浵獢楴正啟쵰ߞ慖癬䥥摮硥䱟晥彴桔浵獢楴正䑟睯쵮慖癬䥥摮硥䱟晥彴桔浵獢楴正䱟晥쵴࠲慖癬䥥摮硥䱟晥彴桔浵獢楴正剟杩瑨ۚ慖癬䥥摮硥䱟晥彴牔捡火摡㉟쵄ڼ慖癬䥥摮硥䱟晥彴牔捡火摡塟ڞ慖癬䥥摮硥䱟晥彴牔捡火摡奟ނ慖癬䥥摮硥䱟晥彴牔捡火摡䙟牯散ޚ慖癬䥥摮硥䱟晥彴牔捡火摡呟畯档۴慖癬䥥摮硥䱟晥彴牔捡火摡啟쵰ݎ慖癬䥥摮硥䱟晥彴牔捡火摡䑟睯쵮݀慖癬䥥摮硥䱟晥彴牔捡火摡䱟晥쵴ް慖癬䥥摮硥䱟晥彴牔捡火摡剟_0 NetIndex: 6625
[2025.03.31-10.51.11:158][624]LogGameplayTags: Display: Tag Sipher.Badge.Profile NetIndex: 5000
[2025.03.31-10.51.11:158][624]LogGameplayTags: Display: Tag Sipher.Badge.Profile.Customization NetIndex: 5001
[2025.03.27-08.23.24:046][961]LogGameplayTags: Display: Tag neBytePropertyIntPropertyᅪ4BoolPropertyvFloatPropertyᅪᄇObjectPropertyNameProperty,DelegatePropertyネDoublePropertynArrayPropertyᅪᄁStructPropertyヨVectorPropertyᅫRotatorPropertyᅪ¬StrPropertyᅪTextPropertyNInterfacePropertyᅪ@MulticastDelegatePropertyᅪᄚLazyObjectPropertyトSoftObjectPropertylInt64PropertyᅪVInt32PropertyᅪHInt16Propertyᅪ*Int8PropertyネUInt64PropertyᄄUInt32PropertyᅠUInt16PropertyMapPropertyᅪᅵSetPropertyᅪ&_1 NetIndex: 287
Some other tag is invalid as well.
I am not sure what cause this. Everything is fine in UE5.0.3