FN Wall Textures are flipped in game

Summary

As seen in attached image, the textures appear normally in UEFN but are flipped in game.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place down 4 flat walls, any walls
Paste the following code on their Primary Texture data slot (its from a gallery in game, pasting code cause its hard to find otherwise):
1)
/Script/FortniteGame.BuildingTextureData’/Game/Environments/Apollo/Sets/Complex/Texture_Data/TD_Complex_Order_Concrete_Green_Number01_01.TD_Complex_Order_Concrete_Green_Number01_01’
2)
/Script/FortniteGame.BuildingTextureData’/Game/Environments/Apollo/Sets/Complex/Texture_Data/TD_Complex_Order_Concrete_Green_Number07_01.TD_Complex_Order_Concrete_Green_Number07_01’
3)
/Script/FortniteGame.BuildingTextureData’/Game/Environments/Apollo/Sets/Complex/Texture_Data/TD_Complex_Order_Concrete_Green_Number02_01.TD_Complex_Order_Concrete_Green_Number02_01’
4)
/Script/FortniteGame.BuildingTextureData’/Hermes/Sets/AlleyTown/TextureData/TD_DL_Gains_Interior_A_C.TD_DL_Gains_Interior_A_C’
Launch live edit
Mirror them so the texture appears flipped (I use the mirror hotkey from UEFN editor preferences)
Restart Live edit and check again

Expected Result

Texture orientation in game always matches UEFN

Observed Result

Texture orientation in game doesnt match UEFN

Platform(s)

PC

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