FN architecture loses its texture data asset when placed in live edit (+logs)

Summary

When I placed a wall in live edit, it removed its texture data and switched to its default texture. This happens both in live edit and in UEFN. I captured the logs right when it happened (see reference ID of this ticket).

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Steps to Reproduce

N/A, but see logs to see what happened when it happened.

Expected Result

Actors placed never have their texture data removed

Observed Result

Actors placed in live edit have their texture data removed (not 100% repro)

Platform(s)

windows

I’ll check to see what info we need, @Wertandrew

FORT-865982 has been added to our ‘To Do’ list. Someone’s been assigned this task.