Summary
When I placed a wall in live edit, it removed its texture data and switched to its default texture. This happens both in live edit and in UEFN. I captured the logs right when it happened (see reference ID of this ticket).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
N/A, but see logs to see what happened when it happened.
Expected Result
Actors placed never have their texture data removed
Observed Result
Actors placed in live edit have their texture data removed (not 100% repro)
Platform(s)
windows