Hello everyone.
I’ve been working on a large scale arch viz project for some time now, it includes 26 apartments and interior decoration for some of them. It has been deployed a couple of times before, but I’ve also been updating the project with new features, more apartments, better geometry overall and landscape and it will keep going for some months.
I’m facing this issue for the first time, I’ve checked some answers here reporting the same issue, and all of those issues reported "Archive: ", but in my situation, it shows “Archive: none”, so I don’t know which file is causing the issue.
Taking into account the other answers, I suspect it is the build data file for the persistent level (which is around 800MB), and the answers usually go for “use more sub levels and make them load at start”. I’ve been using sub levels since the beginning (buildings/furniture/VR objects/environment) but it might not be enough (no balanced size distribution?).
Just now I created another sub level to split the persistent map assets in two, and I’m baking in preview quality and let’s see if it helps.
Being an archviz project, I have high polycount, uncompressed lightmaps (~350 lightmaps) with several lightmaps being 1024 resolution.
Assuming it is going to work, if I go for production quality, could I encounter the same problem? (file size).
If not, I would be open to suggestions, let me know if I can provide more information.
Thanks in advance
- John
Edit 1:
UE4Editor-Cmd:
[2017.06.02-10.11.39:708][
0]LogWindows:Error: begin: stack for
UAT UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:708][
0]LogWindows:Error: === Critical
error: === UATHelper: Packaging
(Windows (64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:709][
0]LogWindows:Error: UATHelper:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2017.06.02-10.11.39:709][
0]LogWindows:Error: Fatal error:
[File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h]
[Line: 42] UATHelper: Packaging
(Windows (64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:709][
0]LogWindows:Error: FMemoryWriter does
not support data larger than 2GB.
Archive name: None. UATHelper:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2017.06.02-10.11.39:709][
0]LogWindows:Error: UATHelper:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2017.06.02-10.11.39:709][
0]LogWindows:Error: UATHelper:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2017.06.02-10.11.39:710][
0]LogWindows:Error:
KERNELBASE.dll!0x000000000ECF3C58
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:710][
0]LogWindows:Error:
UE4Editor-Core.dll!0x00000000CE4664DE
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:710][
0]LogWindows:Error:
UE4Editor-Core.dll!0x00000000CE28CEDE
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:710][
0]LogWindows:Error:
UE4Editor-Core.dll!0x00000000CE212719
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:710][
0]LogWindows:Error:
UE4Editor-CoreUObject.dll!0x00000000E13D6D54
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:711][
0]LogWindows:Error:
UE4Editor-CoreUObject.dll!0x00000000E14420C7
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:711][
0]LogWindows:Error:
UE4Editor-CoreUObject.dll!0x00000000E152EB0B
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:711][
0]LogWindows:Error:
UE4Editor-UnrealEd.dll!0x00000000C96DF160
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:711][
0]LogWindows:Error:
UE4Editor-UnrealEd.dll!0x00000000C959FDEC
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:711][
0]LogWindows:Error:
UE4Editor-UnrealEd.dll!0x00000000C95AB5A9
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:712][
0]LogWindows:Error:
UE4Editor-UnrealEd.dll!0x00000000C947045D
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:712][
0]LogWindows:Error:
UE4Editor-UnrealEd.dll!0x00000000C9463BF2
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:712][
0]LogWindows:Error:
UE4Editor-Cmd.exe!0x000000004B04776F
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:712][
0]LogWindows:Error:
UE4Editor-Cmd.exe!0x000000004B03E96A
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:712][
0]LogWindows:Error:
UE4Editor-Cmd.exe!0x000000004B03EBBA
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:713][
0]LogWindows:Error:
UE4Editor-Cmd.exe!0x000000004B050A29
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:713][
0]LogWindows:Error:
UE4Editor-Cmd.exe!0x000000004B0516FE
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:713][
0]LogWindows:Error:
KERNEL32.DLL!0x000000000FCB8364
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:713][
0]LogWindows:Error:
ntdll.dll!0x0000000011BB70D1
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:713][
0]LogWindows:Error:
ntdll.dll!0x0000000011BB70D1
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.06.02-10.11.39:713][
0]LogWindows:Error: UATHelper:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2017.06.02-10.11.39:714][
0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows
(64-bit)): CommandUtils.Run: Run: Took
115.9464651s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging
(Windows (64-bit)): Project.Cook: Cook
failed. Deleting cooked data.
UATHelper: Packaging (Windows
(64-bit)): Program.Main: ERROR:
AutomationTool terminated with
exception:
AutomationTool.AutomationException:
Cook failed. —>
AutomationTool.AutomationException:
BUILD FAILED: Failed while running
Cook for
D:\Projects\RESERVA_26\UE4_VR_Exe\VR_EXE_Phase_3\VR_EXE_Phase_3.uproject;
see log
C:\Users\owner\AppData\Roaming\Unreal
En
gine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.15\Cook-2017.06.02-11.11.44.txt
UATHelper: Packaging (Windows
(64-bit)): at
AutomationTool.CommandUtils.RunCommandlet(FileReference
ProjectName, String UE4Exe, String
Commandlet, String Parameters)
UATHelper: Packaging (Windows
(64-bit)): at
AutomationTool.CommandUtils.CookCommandlet(FileReference
ProjectName, String UE4Exe, String
Maps, String Dirs, String
InternationalizationPreset, String
CulturesToCook, String TargetPlatform,
String Parameters) UATHelper:
Packaging (Windows (64-bit)): at
Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows
(64-bit)): — End of inner
exception stack trace — UATHelper:
Packaging (Windows (64-bit)): at
Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows
(64-bit)): at
BuildCookRun.DoBuildCookRun(ProjectParams
Params) UATHelper: Packaging (Windows
(64-bit)): at
BuildCookRun.ExecuteBuild() UATHelper:
Packaging (Windows (64-bit)): at
AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Process(String
Arguments) UATHelper: Packaging
(Windows (64-bit)): at
AutomationTool.Program.MainProc(Object
Param) UATHelper: Packaging (Windows
(64-bit)): at
AutomationTool.InternalUtils.RunSingleInstance(Func`2
Main, Object Param) UATHelper:
Packaging (Windows (64-bit)): at
AutomationTool.Program.Main()
UATHelper: Packaging (Windows
(64-bit)): Program.Main:
AutomationTool exiting with
ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows
(64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown
Cook Failure
After splitting some assets with a preview build, it’s still the same. 96 lightmaps, persistent level is 530MB, the second highest is 208MB.