Fluid Simulation in UE4

Hey Guys,
is it possible to make a Fluid Simulation in UE4, like this from Cities-Skylines?

Look at 7min:

And can we use this in Games?

It depends on how it should exactly work (should it fit it’s self to every kind of terrain?) -> you can do it with a water material and a water plane or you use a particle system with collision (not so good for the performance) :slight_smile: