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Fluid Simulation in UE4

Hey Guys,
is it possible to make a Fluid Simulation in UE4, like this from Cities-Skylines?

Look at 7min:
https://youtube.com/watch?v=jhu006oDyLc

And can we use this in Games?

It depends on how it should exactly work (should it fit it’s self to every kind of terrain?) -> you can do it with a water material and a water plane or you use a particle system with collision (not so good for the performance) :slight_smile: