Hey everyone! I’m using Fluid Flux to create a cinematic scene with water. I have a problem. The first problem is this black line on the horizon. I’m not quite sure what is it,but it appears with different lighting setups(Default Unreal Sky,UDS,HDRI Backdrop). The difficulty is I can’t use any fog in these shots to hide it. Is there any way to get rid of this line? Also,when I come closer to this line,it starts to look like on the second screenshot. I also have a shot 200 meters above the water. The problem here is that on such a height, this black thing becomes huge. Trying different things, I noticed this(screenshot 3). My theory is that it may happen because of how light interacts with different tiles of water(near/far tiling),but I have no idea how I can increase the tiling distance. Is there any way to make water and waves look smooth, without any visible transition lines?
As a water setup, I’m using Coastline Domain+Coastline Surface+Ocean Wave when needed. Would appreciate any help.