Fluid animation inside a contained mesh

I was wondering if anyone could kindly point me to how I could create a fluid animation within a contained space. The idea would be to animate a stew bubbling inside a pot/cauldron but it would need to be rendered in sequencer.
Thanks in advance!!

Usually this is accomplished with fakery. The liquids surface is usually just flat. A normal map and/or particle effects usually achieve the look of bubbling on the otherwise 2D surface.
If you want a proper fluid sim, you can either precompute it in software like blender or Houdini and then import it, or check out UEs new fluid sim capabilities. There is an example map available showing it off.