Floor Material with a simple Mask?


i have a simple mask-texture (picture1) for my vertically offset floor. But there is a vertical line from the material (picture2) at the sides of the floor which is bugging me a lot.
How can I fix that?


Is your object a BSP object or static mesh? If BSP, I believe you can adjust its texture scaling with built in tools? (Not much experience with BSP)

If it is a static mesh, just modify the UVs to get rid of the line.

Excellent. Be sure to mark as answer if that helped :slight_smile: Hope you can get it working!

Thanks for your reply.
I used the floor static mesh from the starter content.
I think I will make my own floor in Blender, so i can modify the UV.