see second pic; when looking up, the floor partly becomes darker.
The dark area becomes bigger, the more I look up.
Auto exposure is disabled; rest of scene doesn’t change.
The effect vanishes, if the ceiling is removed, so it’s no material/fresnel issue.
Happens even when replacing floor and ceiling with standard cubes with standard material. It’s visible in Editor and when running.
Lighting is static.
How can I avoid this, or what is wrong? I ran out of ideas…