Anyone have advice for creating lines and zone graphics for a large grass sports arena. Like rocket league I’m looking to determine goal box areas etc and how to draw them I’m looking for some advice.
I’ve been using actual geometry but find at distance it can look funny as it doesn’t blend well. You get harsh differences.
So I’m wondering if decals would be better and how large would these need to be.
Grass area is approximately 18,000 X 12,000 units if I recall. How would you paint lines?
An efficient way of doing this might be using mesh decals. Basically you would use geometry with a translucency mask. It’d probably be cheaper than using one giant mask for the entire field.
It sounds like what Deathrey described. Basically what you would do is create all the lines in photoshop or a similar program, and UV map them onto the field. Then you’d use this mask to make the grass a different color wherever the lines are. You could also use one big decal for this, but if I recall correctly, decals get more expensive as they take up more space on your screen. The field would probably be most of the screen at any given time, so I would put the lines into the field’s material itself.
If you need to go through the basics of materials, I’d check out the official UE4 documentation. It’s a great help when you’re first starting.