Floating Texture when changing health.

Hey all,

I’ve just added a health selector to my creative map. However, when shooting the trigger to change health, a floating texture runs vertically up my screen (video attached).

I was wondering if anyone had experienced this and would know how to fix it! The devices used were a class selector, class designer, trigger and mutator zone.

Any help is appreciated :slight_smile:

Same bug in this post, its in issues and bug reporting so drop a vote on there

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