It’s not that simple, the character movement component have many unnecesary thing that can not be removed, in the blueprint as well as in the code. Even if i workaround over the skeletal mesh and capsule component i would end with a network intensive “pawn”, and if you are thinking to tell me to remove the extra code they are 10k+ lines of code and i don’t have formal studies in CS. i apreciate you take the trouble to answer me but what some need it’s more complex than most can handle, i know the component will fall into oblivion but i wanted to know who else have similar problems.