Floating pawn movement component replication in UE5

It’s not that simple, the character movement component have many unnecesary thing that can not be removed, in the blueprint as well as in the code. Even if i workaround over the skeletal mesh and capsule component i would end with a network intensive “pawn”, and if you are thinking to tell me to remove the extra code they are 10k+ lines of code and i don’t have formal studies in CS. i apreciate you take the trouble to answer me but what some need it’s more complex than most can handle, i know the component will fall into oblivion but i wanted to know who else have similar problems.