That’s not an bad Idea… maybe make a rough shape and any 3d modeling app, Very low poly then divide the mesh in to sections using the current edges freeze the outside edges and the subdivide and go smaller… hmm
Lots to think about 
That’s not an bad Idea… maybe make a rough shape and any 3d modeling app, Very low poly then divide the mesh in to sections using the current edges freeze the outside edges and the subdivide and go smaller… hmm
Lots to think about 