I am thinking of creating a level which is a 2km x 2km floating island.
I initially stayed away from the idea due to not knowing the best way to tackle this. I am pretty sure the Landscape tool can’t be used to accomplish this due to the floating island shape. So I would assume you would have to use several static meshes to build this up.
I guess I’ll list some questions below and if you could help with any that would be great.
1.) If I use Static Mesh for the ground terrain which the character is using to traverse, whats the best way to handle accurate collision?
2.) For a 2km x 2km island how many pieces should I break it down into? (the more the better i guess for culling) To also add if there is a high up vantage point could I see the whole map or would aspects of the level unload (leads me to me next question)
3.) Should I use world composition for this? The project in question will support 4 players so I am unsure the compatibility with World Compo and Multiplayer. To add If a cave system is added I’m almost sure World Compo will be needed?
I searched for Floating Islands and UE4 and unfortunately didn’t turn up much. If anyone can check this out and help me out I’m sure it will help others in future too.