Summary
When creating a metahuman combined mesh in 5.6, the head is detatched from the body and the old fix won’t be applicable. No weights on the neck area either so the head and neck all move in one motion.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
1, Create metahuman in 5.6
2, Create combined static mesh of metahuman
3, put any animation on metahuman
Expected Result
Single character rig ready to be used in unreal or taken to external software for animation tweaks
Observed Result
Broken mesh with floating head and neck area. Unusable assets
Platform(s)
PC