Floating head in 5.6 Preview for metahuman

Summary

When creating a metahuman combined mesh in 5.6, the head is detatched from the body and the old fix won’t be applicable. No weights on the neck area either so the head and neck all move in one motion.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

1, Create metahuman in 5.6
2, Create combined static mesh of metahuman
3, put any animation on metahuman

Expected Result

Single character rig ready to be used in unreal or taken to external software for animation tweaks

Observed Result

Broken mesh with floating head and neck area. Unusable assets

Platform(s)

PC

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